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Combinatorics· Part 6 of 16

Chromatic Polynomial — Graph Coloring Polynomial

What Is the Chromatic Polynomial?

Given a simple graph G = (V, E) and a positive integer k, a proper k-coloring assigns one of k colors to every vertex so that no two adjacent vertices share the same color. The chromatic polynomial P(G, k) is the function that counts the number of distinct proper k-colorings of G.

Definition. For a graph G on n vertices and m edges, P(G, k) is a polynomial of degree n in k. Its leading coefficient is 1, and the coefficient of kn−1 is −m.

Why does this matter in competitive programming?

Quick Examples

Empty graph En (n vertices, no edges):

Every vertex can be colored independently, so P(En, k) = kn.

Complete graph Kn:

The first vertex has k choices, the second has k−1, and so on. P(Kn, k) = k(k−1)(k−2)⋯(k−n+1) = k(n) (the falling factorial).

Single edge K2:

P(K2, k) = k(k−1) = k2 − k.

Tree Tn on n vertices:

Root the tree and color greedily: the root has k choices, every other vertex has k−1 (it only needs to avoid its parent's color). So P(Tn, k) = k(k−1)n−1.

Cycle Cn:

P(Cn, k) = (k−1)n + (−1)n(k−1). For the triangle C3 this gives (k−1)3 − (k−1) = k3 − 3k2 + 2k = k(k−1)(k−2), confirming P(K3, k).

Deletion-Contraction

The fundamental recursive identity for computing chromatic polynomials is the deletion-contraction recurrence. Pick any edge e = {u, v} of G:

Theorem (Deletion-Contraction).
P(G, k) = P(G − e, k) − P(G / e, k)

Here:

The subtraction removes exactly those colorings of G − e where u and v get the same color — leaving only proper colorings of G.

Base Cases

Worked Example: Path P3

Consider the path graph on vertices {1, 2, 3} with edges {1,2} and {2,3}.

Step 1: Delete-contract on edge {1, 2}:

Step 2: Combine:

P(P3, k) = k2(k−1) − k(k−1) = k(k−1)[k − 1] = k(k−1)2.

This matches the tree formula k(k−1)n−1 with n = 3. ✓

Worked Example: Cycle C4

Label the cycle 1–2–3–4–1. Delete-contract on edge {1, 2}:

Therefore:

P(C4, k) = k(k−1)3 − k(k−1)(k−2) = k(k−1)[(k−1)2 − (k−2)] = k(k−1)(k2 − 3k + 3).

Plugging k = 3: 3 · 2 · 3 = 18 proper 3-colorings. You can verify this by enumeration.

Complexity warning. Naïve deletion-contraction has exponential time: each step produces two subproblems, and the recursion tree can have up to 2m leaves. For contest use, only apply it to small graphs (≤ 15–20 edges) or combine with memoization.

Chromatic Polynomials of Common Graphs

Knowing closed-form chromatic polynomials for standard graph families saves enormous work in contests.

Complete Graph Kn

P(Kn, k) = k(k−1)(k−2)⋯(k−n+1) = k(n).

Derivation: In Kn every pair of vertices is adjacent, so each vertex must receive a unique color. Vertex 1 has k choices, vertex 2 has k−1, …, vertex n has k−n+1.

Tree Tn

P(Tn, k) = k(k−1)n−1.

Derivation: Root the tree at any vertex. The root has k color choices. Every non-root vertex has exactly one parent, and it must only differ from its parent's color, giving k−1 choices. By the multiplication principle, the total is k · (k−1)n−1. Note this works for any tree — the structure beyond the parent-child relationship doesn't matter because trees have no cycles.

Cycle Cn

P(Cn, k) = (k−1)n + (−1)n(k−1).

Derivation via deletion-contraction: Pick any edge e in Cn. Deleting e produces a path Pn, which is a tree: P(Pn, k) = k(k−1)n−1. Contracting e produces Cn−1. So P(Cn, k) = k(k−1)n−1 − P(Cn−1, k). Unrolling this recurrence with P(C3, k) = k(k−1)(k−2) as the base gives the closed form.

Alternative derivation (transfer matrix): Color vertex 1 with any of k colors. Vertices 2, 3, …, n−1 each avoid only their predecessor (k−1 choices each). Vertex n must avoid both vertex n−1 and vertex 1. Splitting into cases on whether vertex n−1 matches vertex 1 yields the same formula.

Complete Bipartite Graph Ka,b

P(Ka,b, k) = Σi=0a Σj=0b (−1)a+b−i−j C(a, i) C(b, j) (i + j = total distinct colors used).

A simpler formulation uses the fact that all vertices in one part must differ from all in the other:

P(Ka,b, k) = Σj=0min(a,b) (−1)j C(b, j) · k(a) · (k − a)(b−j) ... (via inclusion-exclusion on shared colors).

For the practical special case K2,3:

P(K2,3, k) = k(k−1) · [(k−2)3 + correction terms from IE] = k5 − 6k4 + 14k3 − 16k2 + 9k − 2.

Graph P(G, k) χ(G)
En (empty)kn1
Kn (complete)k(k−1)⋯(k−n+1)n
Tn (tree)k(k−1)n−12
Cn (cycle)(k−1)n + (−1)n(k−1)2 if n even, 3 if n odd
Ka,b (bipartite)(see above)2 (if a,b ≥ 1)

Inclusion-Exclusion Approach

Deletion-contraction is intuitive but slow. For algorithmic computation, inclusion-exclusion over independent sets (or equivalently, over edge subsets) provides a more structured approach.

Whitney's Rank Polynomial

Whitney (1932) showed that the chromatic polynomial can be written as an alternating sum over all subsets A ⊆ E of the edge set:

Whitney's Theorem.
P(G, k) = ΣA ⊆ E (−1)|A| · kc(A)

where c(A) is the number of connected components of the spanning subgraph (V, A).

Intuition: start with kn (all colorings ignoring edges), then use inclusion-exclusion to subtract colorings that violate at least one edge, add back those violating at least two, etc. Each subset A forces the endpoints of every edge in A to share a color, effectively merging those endpoints — the number of "free" color choices is kc(A).

The Broken Circuit Theorem

Fix a total ordering on the edges of G. A broken circuit is a cycle with its largest edge removed. Whitney's broken circuit theorem states:

Broken Circuit Theorem. The coefficients of P(G, k) satisfy:
P(G, k) = Σi=0n (−1)i bi kn−i

where bi is the number of i-element subsets of E that contain no broken circuit. In particular, b0 = 1 and b1 = |E|.

This theorem is primarily a theoretical tool: it shows that chromatic polynomial coefficients alternate in sign and gives a combinatorial interpretation of each coefficient. In practice, it's less useful for computation than the bitmask DP approach we'll see next.

Connection to Möbius Inversion

The lattice of set partitions of V refines Whitney's formula. For each partition π of V, let G/π be the graph obtained by contracting each block to a single vertex. The chromatic polynomial can be expressed via Möbius inversion on the partition lattice:

P(G, k) = Σπ μ(0̂, π) · k|π|

where the sum is over all partitions π such that each block of π is connected in G, |π| denotes the number of blocks, and μ is the Möbius function of the partition lattice. This deep connection to algebraic combinatorics underpins the theory of the Tutte polynomial — a two-variable generalization that encodes the chromatic polynomial, the flow polynomial, and the reliability polynomial simultaneously.

C++ Implementation

Approach 1: Deletion-Contraction with Memoization

We represent graphs as adjacency bitmasks. Each graph state is hashed for memoization. This approach works well for sparse graphs with up to ~20 vertices.

#include <bits/stdc++.h>
using namespace std;

// Graph represented as upper-triangular adjacency bitmask
// For n vertices, edge (i,j) with i < j stored in bit (i*n + j)
struct Graph {
    int n;
    vector<int> adj; // adj[v] = bitmask of neighbors

    bool operator==(const Graph& o) const {
        return n == o.n && adj == o.adj;
    }
};

struct GraphHash {
    size_t operator()(const Graph& g) const {
        size_t h = hash<int>()(g.n);
        for (int x : g.adj)
            h ^= hash<int>()(x) + 0x9e3779b9 + (h << 6) + (h >> 2);
        return h;
    }
};

unordered_map<Graph, vector<long long>, GraphHash> memo;

// Returns chromatic polynomial as coefficient vector:
// result[i] = coefficient of k^i
vector<long long> chromatic_poly(Graph g) {
    if (memo.count(g)) return memo[g];

    // Base case: no edges → k^n
    bool has_edge = false;
    int u = -1, v = -1;
    for (int i = 0; i < g.n && !has_edge; i++)
        for (int j = i + 1; j < g.n && !has_edge; j++)
            if (g.adj[i] >> j & 1) { has_edge = true; u = i; v = j; }

    if (!has_edge) {
        // P(G,k) = k^n
        vector<long long> res(g.n + 1, 0);
        res[g.n] = 1;
        return memo[g] = res;
    }

    // Deletion: remove edge (u, v)
    Graph del = g;
    del.adj[u] &= ~(1 << v);
    del.adj[v] &= ~(1 << u);
    auto p_del = chromatic_poly(del);

    // Contraction: merge v into u, remove vertex v
    Graph con;
    con.n = g.n - 1;
    con.adj.assign(con.n, 0);
    // Merge neighborhoods: u inherits v's neighbors
    int merged_adj = (g.adj[u] | g.adj[v]) & ~(1 << u) & ~(1 << v);

    auto remap = [&](int x) -> int {
        return x < v ? x : x - 1;
    };

    for (int i = 0; i < g.n; i++) {
        if (i == v) continue;
        int ni = remap(i);
        for (int j = i + 1; j < g.n; j++) {
            if (j == v) continue;
            int nj = remap(j);
            bool edge = (g.adj[i] >> j) & 1;
            // Also add edges from merged vertex
            if (i == u) edge |= (g.adj[v] >> j) & 1;
            if (j == u) edge |= (g.adj[v] >> i) & 1;
            if (edge) {
                con.adj[ni] |= 1 << nj;
                con.adj[nj] |= 1 << ni;
            }
        }
    }

    auto p_con = chromatic_poly(con);

    // P(G,k) = P(G-e,k) - P(G/e,k)
    int sz = max(p_del.size(), p_con.size());
    vector<long long> res(sz, 0);
    for (int i = 0; i < (int)p_del.size(); i++) res[i] += p_del[i];
    for (int i = 0; i < (int)p_con.size(); i++) res[i] -= p_con[i];

    return memo[g] = res;
}

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    int n, m;
    cin >> n >> m;

    Graph g;
    g.n = n;
    g.adj.assign(n, 0);
    for (int i = 0; i < m; i++) {
        int u, v;
        cin >> u >> v;
        u--; v--;
        g.adj[u] |= 1 << v;
        g.adj[v] |= 1 << u;
    }

    auto poly = chromatic_poly(g);

    // Print polynomial coefficients
    cout << "P(G, k) =";
    bool first = true;
    for (int i = (int)poly.size() - 1; i >= 0; i--) {
        if (poly[i] == 0) continue;
        if (!first && poly[i] > 0) cout << " +";
        cout << " " << poly[i] << "k^" << i;
        first = false;
    }
    cout << "\n";

    // Evaluate at k = 1, 2, 3, ...
    for (int k = 1; k <= n + 2; k++) {
        long long val = 0, pk = 1;
        for (int i = 0; i < (int)poly.size(); i++) {
            val += poly[i] * pk;
            pk *= k;
        }
        cout << "P(G, " << k << ") = " << val << "\n";
    }
}

Approach 2: Bitmask DP (Inclusion-Exclusion)

For small graphs (n ≤ 20), the fastest practical approach computes P(G, k) using Whitney's formula with subset-sum convolution. We iterate over all 2n subsets of vertices (equivalently, contractions) and use the inclusion-exclusion formula.

Key idea. We compute the number of proper k-colorings as:
P(G, k) = ΣS ⊆ V (−1)n − |S| · f(S) · kc(S)

where f(S) indicates whether the induced subgraph G[S] has only independent-set components (i.e., no edges), and c(S) is the number of connected components of G[V \ S]. But the standard approach avoids this and instead directly counts independent sets via:

P(G, k) = ΣS ⊆ V (−1)|S| · [G[S] is independent] · kcomponents(V, S contracted)

In practice, the cleaner formulation uses the independent-set polynomial. Here is a streamlined O(2n · n) implementation:

#include <bits/stdc++.h>
using namespace std;

// Count proper k-colorings of graph with n vertices (n ≤ 20)
// adj[v] = bitmask of neighbors of vertex v
long long count_colorings(int n, vector<int>& adj, int k) {
    // For each subset S, compute number of connected components
    // when we identify all vertices in each "color class"

    // Step 1: precompute for each subset, whether it is independent
    vector<bool> is_indep(1 << n, true);
    for (int mask = 1; mask < (1 << n); mask++) {
        int v = __builtin_ctz(mask); // lowest set bit
        int rest = mask & (mask - 1);
        // mask is independent iff rest is independent
        // AND v has no neighbors in rest
        is_indep[mask] = is_indep[rest] && ((adj[v] & rest) == 0);
    }

    // Step 2: count independent subsets of each subset
    // (this is the independent set polynomial evaluation)
    // g[mask] = number of independent subsets of mask
    vector<long long> g(1 << n, 0);
    g[0] = 1;
    for (int mask = 1; mask < (1 << n); mask++) {
        // iterate over submasks that are independent
        // Using Möbius / zeta transform approach for speed
        if (is_indep[mask]) g[mask] = 1;
    }

    // Actually, for counting colorings we use a different DP.
    // Let f[S] = number of ways to partition S into ≤ k independent sets.
    // Then P(G, k) = f[V].

    // Efficient approach: count the number of independent sets
    // for each vertex subset, then use subset convolution.

    // Simpler O(2^n * n) approach using inclusion-exclusion:
    // P(G, k) = sum over S ⊆ V of (-1)^{|V|-|S|} * (number of surjective
    //           k-colorings restricted to S)
    // But the cleanest is the direct formula:

    // P(G, k) = sum_{S ⊆ V} (-1)^{n-|S|} * q(S) * k^{|S|}
    // where q(S) checks a certain partition condition.

    // The standard bitmask approach:
    // Let I[mask] = 1 if mask is an independent set, 0 otherwise.
    // Compute h[mask] = number of independent subsets of mask
    //                  (sum of I[sub] over all sub ⊆ mask).
    // Then P(G, k) = sum_{mask ⊆ V} (-1)^{n - popcount(mask)} * h[mask]^k
    // Wait — that's not quite right either.

    // CORRECT formulation (Björklund et al., 2009):
    // P(G, k) = sum_{S ⊆ V} (-1)^{n-|S|} * p(S)^k
    // where p(S) = number of independent sets in G[S].
    // This is WRONG; the correct formula is:

    // Actually, the correct inclusion-exclusion formula is:
    // Number of proper k-colorings =
    //   sum_{S ⊆ V} (-1)^{|S|} * (k)^{c(V, E restricted to complement of S)}
    // where... this gets complicated.

    // Let's use the simplest correct approach:
    // Define: for subset S ⊆ V, let a(S) = 1 if S is independent, else 0.
    // Let  b[S] = sum_{T ⊆ S} a(T) = number of independent subsets of S.
    // Then: P(G, k) = sum_{S ⊆ V} (-1)^{n - |S|} * b(S) * (k choose |S|) * |S|! ???
    // No. Let me just implement the standard approach correctly.

    // STANDARD APPROACH: directly via inclusion-exclusion on color classes.
    // We want to count the number of onto-k-coloring (surjective) then scale.
    // Actually P(G,k) counts all proper colorings (not necessarily surjective).

    // Simplest correct O(2^n * n): use the formula
    //   P(G,k) = sum_{S ⊆ V} (-1)^{n-|S|} * k^{comp(S)}
    // where comp(S) = number of connected components of G[S].
    // Here G[S] is the induced subgraph on vertex set S.

    // Precompute number of connected components of G[S] for each S
    vector<int> comp(1 << n, 0);
    for (int mask = 1; mask < (1 << n); mask++) {
        // BFS/DFS to count components
        int visited = 0, c = 0;
        int tmp = mask;
        while (tmp & (~visited)) {
            int start = __builtin_ctz(tmp & (~visited));
            // BFS from start within mask
            int queue_mask = 1 << start;
            visited |= 1 << start;
            while (queue_mask) {
                int v = __builtin_ctz(queue_mask);
                queue_mask &= queue_mask - 1;
                int neighbors = adj[v] & mask & (~visited);
                visited |= neighbors;
                queue_mask |= neighbors;
            }
            c++;
        }
        comp[mask] = c;
    }

    // P(G, k) = sum_{S ⊆ V} (-1)^{n-|S|} * k^{comp(S)}
    long long result = 0;
    int full = (1 << n) - 1;
    for (int mask = 0; mask <= full; mask++) {
        int sz = __builtin_popcount(mask);
        long long sign = ((n - sz) % 2 == 0) ? 1 : -1;
        long long val = 1;
        int c = (mask == 0) ? 0 : comp[mask];
        for (int i = 0; i < c; i++) val *= k;
        result += sign * val;
    }
    return result;
}

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    int n, m;
    cin >> n >> m;

    vector<int> adj(n, 0);
    for (int i = 0; i < m; i++) {
        int u, v;
        cin >> u >> v;
        u--; v--;
        adj[u] |= 1 << v;
        adj[v] |= 1 << u;
    }

    // Evaluate P(G, k) for k = 0, 1, ..., n
    // From n+1 evaluations we can recover the polynomial via interpolation
    cout << "Evaluations:\n";
    for (int k = 0; k <= n; k++) {
        cout << "P(G, " << k << ") = "
             << count_colorings(n, adj, k) << "\n";
    }
}
Complexity. The bitmask DP runs in O(3n) time for the component counting (subset enumeration) or O(2n · n) using BFS per subset. For n ≤ 20 this is feasible within typical contest time limits (≈ 106 subsets).

Chromatic Number

The chromatic number χ(G) is the smallest number of colors needed for a proper coloring of G. Equivalently:

χ(G) = min { k ∈ ℤ+ : P(G, k) > 0 }

NP-hard. Determining χ(G) is NP-hard in general. Even deciding whether χ(G) ≤ 3 (3-colorability) is NP-complete. There is no known polynomial-time algorithm for computing the chromatic number of an arbitrary graph.

Upper Bounds

Greedy bound: A greedy coloring using any vertex ordering produces a coloring with at most Δ(G) + 1 colors, where Δ(G) is the maximum degree.

Brooks' Theorem. If G is a connected graph that is neither a complete graph nor an odd cycle, then χ(G) ≤ Δ(G).

This is a tighter bound than the greedy one for most graphs. For example, a 4-regular planar graph has Δ = 4, and Brooks' theorem guarantees χ ≤ 4 — consistent with the Four Color Theorem.

Lower Bounds

Exact Computation for Contests

For small n (≤ 20), we can find χ(G) exactly using the bitmask DP from above: simply evaluate P(G, k) for k = 1, 2, 3, … until P(G, k) > 0. A faster approach uses inclusion-exclusion directly:

#include <bits/stdc++.h>
using namespace std;

// Find chromatic number of graph with n ≤ 20 vertices
int chromatic_number(int n, vector<int>& adj) {
    // is_indep[mask] = 1 if induced subgraph on mask is independent set
    vector<int> is_indep(1 << n, 1);
    for (int mask = 1; mask < (1 << n); mask++) {
        int v = __builtin_ctz(mask);
        int rest = mask ^ (1 << v);
        is_indep[mask] = is_indep[rest] && ((adj[v] & rest) == 0);
    }

    // s[mask] = number of independent subsets of mask
    // Computed via subset-sum (zeta transform over subsets)
    vector<long long> s(1 << n, 0);
    for (int mask = 0; mask < (1 << n); mask++) {
        s[mask] = is_indep[mask];
    }
    // Subset sum transform: s[mask] = sum_{sub ⊆ mask} is_indep[sub]
    for (int i = 0; i < n; i++) {
        for (int mask = 0; mask < (1 << n); mask++) {
            if (mask & (1 << i)) {
                s[mask] += s[mask ^ (1 << i)];
            }
        }
    }

    // Inclusion-exclusion: check if k colors suffice
    // f(k) = sum_{S ⊆ V} (-1)^{n-|S|} * s(S)^k
    // If f(k) > 0, then k colors suffice.
    int full = (1 << n) - 1;
    for (int k = 1; k <= n; k++) {
        long long total = 0;
        for (int mask = 0; mask <= full; mask++) {
            int sz = __builtin_popcount(mask);
            long long sign = ((n - sz) % 2 == 0) ? 1 : -1;
            // s[mask]^k — careful of overflow for large k
            long long val = 1;
            for (int i = 0; i < k; i++) val *= s[mask];
            total += sign * val;
        }
        if (total > 0) return k;
    }
    return n; // fallback: n colors always suffice
}

int main() {
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    int n, m;
    cin >> n >> m;
    vector<int> adj(n, 0);
    for (int i = 0; i < m; i++) {
        int u, v; cin >> u >> v; u--; v--;
        adj[u] |= 1 << v;
        adj[v] |= 1 << u;
    }
    cout << "Chromatic number: " << chromatic_number(n, adj) << "\n";
}
Tip for contests. The inclusion-exclusion approach above runs in O(2n · n) time per candidate k. In practice, χ(G) is usually small, so we only iterate a few values of k before finding the answer. For modular arithmetic (counting colorings mod a prime), replace long long with modular arithmetic to avoid overflow.

CP Applications

Chromatic polynomials and graph coloring appear across competitive programming in several guises:

1. Direct Graph Coloring

The most obvious application: "How many ways to color a graph with k colors?" If the graph is a tree, cycle, or has other known structure, use the closed-form formulas. Otherwise, apply bitmask DP for small n.

2. Scheduling and Conflict Graphs

Many scheduling problems reduce to graph coloring: tasks that conflict share an edge, and colors represent time slots. The chromatic number gives the minimum number of time slots. Even when you can't compute χ(G) exactly, the greedy bound Δ(G) + 1 gives a feasible schedule.

3. Counting Colorings Modulo a Prime

A frequent contest pattern: "Count the number of proper k-colorings of G modulo 109+7." Since P(G, k) is a polynomial, you can:

  1. Compute P(G, k) mod p for k = 0, 1, …, n (n+1 evaluations).
  2. Use Lagrange interpolation to recover the polynomial mod p.
  3. Evaluate at any desired k in O(n) time.

This avoids computing the polynomial symbolically and works entirely in modular arithmetic.

4. Inclusion-Exclusion on Graphs

The chromatic polynomial is a canonical example of inclusion-exclusion on graph structure. The same technique generalizes to:

5. Bipartite Checking as 2-Colorability

The simplest chromatic-polynomial question: P(G, 2) > 0 iff G is bipartite. For bipartite graphs, P(G, 2) = 2c where c is the number of connected components (each component can be 2-colored in exactly 2 ways up to the first vertex's choice). This connects to the standard BFS/DFS bipartiteness check.

6. Map Coloring and Planar Graphs

The Four Color Theorem states χ(G) ≤ 4 for all planar graphs. In contest problems involving maps or planar graphs, this guarantees a small chromatic number. The Five Color Theorem (easier to prove and implement) gives a constructive O(n) algorithm.

When to Use Deletion-Contraction

  • Graph has few edges (sparse)
  • You need the full polynomial symbolically
  • n ≤ 15 and m ≤ 20
  • Useful for theoretical derivations

When to Use Bitmask DP

  • n ≤ 20, any density
  • Only need evaluations at specific k
  • Need modular arithmetic
  • Finding chromatic number

Summary

Concept Key Formula / Fact
Chromatic polynomialP(G, k) = number of proper k-colorings; degree-n polynomial
Deletion-contractionP(G, k) = P(G−e, k) − P(G/e, k)
Complete graphP(Kn, k) = k(k−1)⋯(k−n+1)
TreeP(Tn, k) = k(k−1)n−1
CycleP(Cn, k) = (k−1)n + (−1)n(k−1)
Whitney's formulaP(G, k) = ΣA⊆E (−1)|A| kc(A)
Chromatic numberχ(G) = min k with P(G,k) > 0; NP-hard to compute
Brooks' theoremχ(G) ≤ Δ(G) for connected G ≠ Kn, odd cycle
Bitmask DPO(2n · n) evaluation for n ≤ 20
Key takeaway. The chromatic polynomial unifies graph coloring theory into a single algebraic object. For competitive programming, know the closed forms for trees and cycles, use bitmask DP for small general graphs, and leverage inclusion-exclusion for counting colorings modulo a prime.

Next up: In Part 7 — Ramsey Theory, we explore the guaranteed existence of monochromatic structures in colored graphs — a deep connection between combinatorics and graph coloring that produces some of the hardest open problems in mathematics.